OS CORE KEEPER GAMEPLAY DIARIES

Os Core Keeper Gameplay Diaries

Os Core Keeper Gameplay Diaries

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I may be in a cave with dirt walls lit only by torchlight, but in that cave I've got a little farm growing lovely, chunky vegetables and a cooking pot where I can combine them for yummy meals. I've built bridges over dark, bottomless chasms and slashed through chambers filled with wriggling larvae only to find the perfect serene fishing spot in a underground pond. 

feels like a dungeon crawler that you’re creating. You gather materials by mining square tiles, and for most of the game, you’re surrounded by walls that conceal explorable areas.

Mold Vein Necklace are great for a strong ranged loadout, with poison, recommended for fighting Azeos. They both drop from the enemies in these very difficult sub-biome dungeons, that give little other payoff.

It’s also a good idea to take the time and fully clear out areas, so the light can actually reach all the dim corners and not get cut off by random chunks of wall.

And if you want to make sure you always have fresh ingredients, craft a hoe to clear out some farmland, and plant the seeds that you’ll inevitably pick up during your travels.

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Slow-moving slimes may not seem like much of a challenge, but if you stumble across a good-sized bunch, things can take a turn quickly. Not only do they do a surprising amount of damage, but if you die, you’ll also need to head back to that area to reclaim just about everything you had in your pack (only equipment and whatever was in your quickbar will respawn with you).

Yeah, at $700 the PS5 Pro is expensive for a console, but I spent more than double that on my GPU alone

Malugaz, on the other hand, requires a special item. You'll need to collect 3 Crystal Skull Shards, put them on your Hotbar, and right-click in order to craft a Skull of the Corrupted Shaman. You must then place this on Malugaz's rune in order to summon him.

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As can their respective Titan bosses. But it's strongly suggested to take them on in the order listed below, due to the workbench upgrade chain, mining damage and mob and boss difficulty scaling.

can support up to eight Core Keeper Gameplay players in a single cave system at once with a pretty straightforward multiplayer system. Co-op is on-line only for now, but sharing your game ID is easy enough to invite visitors to drop by.

The game design of the production is certainly the most alive and irrepressible part, as well as the world around the main character. In addition, I have given names to some animals within the production, which could please the colleagues of TGM.

Take it slowly at first, and don’t rush into combat. You’ll eventually be able to craft armor, but don’t prioritize that over keeping the rest of your tools in good working order.

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